Object-Oriented Analysis and Design with Applications (3rd Edition)

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Object-Oriented Analysis and Design with Applications (3rd Edition)

Object-Oriented Design with Applications has long been the essential reference to object-oriented technology, which, in turn, has evolved to join the mainstream of industrial-strength software development. In this third edition–the first revision in 13 years–readers can learn to apply object-oriented methods using new paradigms such as Java, the Unified Modeling Language (UML) 2.0, and .NET.

The authors draw upon their rich and varied experience to offer improved methods for object development and numerous examples that tackle the complex problems faced by software engineers, including systems architecture, data acquisition, cryptoanalysis, control systems, and Web development. They illustrate essential concepts, explain the method, and show successful applications in a variety of fields. You’ll also find pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management.

New to this new edition are

  • An introduction to the new UML 2.0, from the notation’s most fundamental and advanced elements with an emphasis on key changes
  • New domains and contexts
  • A greatly enhanced focus on modeling–as eagerly requested by readers–with five chapters that each delve into one phase of the overall development lifecycle.
  • Fresh approaches to reasoning about complex systems
  • An examination of the conceptual foundation of the widely misunderstood fundamental elements of the object model, such as abstraction, encapsulation, modularity, and hierarchy
  • How to allocate the resources of a team of developers and mange the risks associated with developing complex software systems
  • An appendix on object-oriented programming languages

This is the seminal text for anyone who wishes to use object-oriented technology to manage the complexity inherent in many kinds of systems.

Sidebars  
Preface 
Acknowledgments   
About the Authors   

Section I: Concepts  
Chapter 1: Complexity   
Chapter 2: The Object Model   
Chapter 3: Classes and Objects   
Chapter 4: Classification   
Section II: Method  
Chapter 5: Notation   
Chapter 6: Process
Chapter 7: Pragmatics   
Chapter 8: System Architecture: Satellite-Based Navigation   
Chapter 9: Control System: Traffic Management   
Chapter 10: Artificial Intelligence: Cryptanalysis   
Chapter 11: Data Acquisition: Weather Monitoring Station  
Chapter 12: Web Application: Vacation Tracking System    
Appendix A: Object-Oriented Programming Languages 
Appendix B: Further Reading   
Notes   
Glossary   
Classified Bibliography   
Index   

In this eagerly awaited second edition, Grady Booch draws upon the rich and varied results of those projects and offers improved methods for object development and a new, unified notation. With numerous examples implemented in C++, Booch illustrates essential concepts, explains the method, and shows successful applications in a variety of fields. Booch also gives pragmatic advice on a host of issues, including classification, implementation strategies, and cost-effective project management. A two-time winner of Software Development’s coveted Jolt Cola Product Excellence Award!

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Comments (2)

Mike N. Christoff

April 15th, 2012 at 5:22 pm    


64 of 68 people found the following review helpful
4.0 out of 5 stars
A book on *using* OOP, September 3, 2000

After reading some of the less flattering reviews of this book, it seems that many reviewers were expecting a book on object-oriented programming in general. If you want to learn how program, this is not the book for you. This book is about *using* object-oriented techniques to architect systems. The content you should take away from it is entirely independent of any particular language.

Some of the steps in becoming a good OOP programmer/architect are listed below (1 & 2 are often combined):

1. learn an OO language
2. learn OOP
3. learn how to *use* OOP

Step three is where this book and, for example, books on object-oriented design patterns (GoF) come in. Just because because you know what classes and inheritance are does not mean you will use them effectively. I cannot emphasise the importance of step 3 enough when architecting applications. If you are a coder, simply knowing OOP is fine, as an architect it is simply not enough.

In terms of organization, the book starts simple and builds on previous chapters in a very organized way. In the first chapter Booch delves into the philosophy of OOP and complex systems. This kind of broad introduction serves well as a way to show where OO analysis and design stand relative to other engineering disciplines.

The only problem I had with the book is the fact that it is a bit dated. It does not use UML (although what it uses is very similar) and even has a chapter devoted to client/server computing. (however, it also has a chapter on AI). If it were not for this its datedness, I would have easily given it 5/5.

Overall a great book from one of the father’s of modern objected oriented analysis/design.

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Chris Collins "chriscollins"

April 15th, 2012 at 5:46 pm    


47 of 50 people found the following review helpful
5.0 out of 5 stars
A beacon of light in a world of darkness, October 29, 1999

After reading the other reviews I have a few comments.

1. In 1994 when this book was published Java was in development and had no ways near the popularity it has today. (According to Cay Hortsmann Java did not burst onto the scene until late 1995)

2. Bertrand Meyer’s book is great and contains valuable wisdom, but all of its examples are in Eiffel. While Eiffel is a great language what are my chances finding a job writing Eiffel.

But really all of the above comments are pointless. The fact of the matter is that the concepts in an Object-Oriented book should be language independent. However, to be most effective authors reinforce abstract ideas by including concrete examples. Which means the author must pick a language or write in pseudo code. Booch’s book is a valuable reference to be used in learning how to apply Object-Oriented concepts to the analysis and design portion of the software development process. It is up to you to know your own problem domain or work with experts who do. I personally write software that deals with weapon trajectories and weapon effects and just because the book does not have any examples on this domain does note mean it is not valuable. The job of this book is to teach me how to think in terms of objects and how to find and design my classes and class hierarchies. It succeeds, Thanks Grady Booch.

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