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Computer Science: An Overview, 11th Edition

Jan 18, 2012 | No Comments

Computer Science: An Overview uses broad coverage and clear exposition to present a complete picture of the dynamic computer science field. Accessible to students from all backgrounds, Glenn Brookshear uses a language-independent context to encourage the development of a practical, realistic understanding of the field. An overview of each of the important areas of Computer Science (e.g. Networking, OS, Computer Architecture, Algorithms) provides students with a general level of proficiency for future courses. The Eleventh Edition features two new contributing authors (David Smith — Indiana University of PA; Dennis Brylow — Marquette University), new, modern examples, and updated coverage based on current technology. Download ebook: Computer Science: An Overview, 11th Edition If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)

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Lectures in Game Theory for Computer Scientists (repost)

Dec 3, 2011 | No Comments

Krzysztof R. Apt, Erich Grädel , “Lectures in Game Theory for Computer Scientists” Publisher: Cambridge University Press | ISBN: 0521198666 | edition 2011 | PDF | 308 pages | 1.7 mb Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains.

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Computer Organization and Design Fundamentals

Oct 16, 2011 | No Comments

Computer Organization and Design Fundamentals takes the reader from the basic design principles of the modern digital computer to a top-level examination of its architecture. This book can serve either as a textbook to an introductory course on computer hardware or as the basic text for the aspiring geek who wants to learn about digital design. The material is presented in four parts. The first part describes how computers represent and manipulate numbers. The second part presents the tools used at all levels of binary design. The third part introduces the reader to computer system theory with topics such as memory, caches, hard drives, pipelining, and interrupts. The last part applies these theories through an introduction to the Intel 80?86 architecture and assembly language. The material is presented using practical terms and examples with an aim toward providing anyone who works with computer systems the ability to use them more effectively through a better understanding of their design. Download ebook: Computer Organization and Design Fundamentals If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)

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Assembly Language for Intel-Based Computers, 4th Edition

Sep 30, 2011 | No Comments

For undergraduate courses in assembly language programming and introductory courses in computer systems and computer architecture. This complete and fully updated study of assembly language for the IBM-PC teaches students how to write and debug programs at the machine level. Based on the Intel processor family, the text simplifies and demystifies concepts that students need to grasp before they can go on to more advanced computer architecture or operating systems courses. Download ebook: Assembly Language for Intel-Based Computers, 4th Edition If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)

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Tensors in Image Processing and Computer Vision (repost)

Sep 21, 2011 | No Comments

Santiago Aja-Fernández, Rodrigo de Luis Garcia, Dacheng Tao, Xuelong Li, “Tensors in Image Processing and Computer Vision” Publisher: Springer | ISBN: 1848822987 | edition 2009 | PDF | 470 pages | 25.4 mb Tensor signal processing is an emerging field with important applications to computer vision and image processing.

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An Introduction to 3D Computer Vision Techniques and Algorithms

Aug 26, 2011 | No Comments

Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)

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Turbulence Models and Their Application: Efficient Numerical Methods With Computer Programs by Tuncer Cebeci (Repost)

Aug 24, 2011 | No Comments

Turbulence Models and Their Application: Efficient Numerical Methods With Computer Programs by Tuncer Cebeci (Repost) Publisher: Horizons Pubns | 2004-01 | ISBN: 0966846168 | Pages: 118 | PDF | 2.34 MB In this book, after a brief review of the more popular turbulence models, we present and discuss accurate and efficient numerical methods for solving the boundary-layer equations with turbulence models based on algebraic formulas (mixing length, eddy viscosity) or partial-differential transport equations. A computer program employing the Cebeci-Smith model and the k-e model for obtaining the solution of two-dimensional incompressible turbulent flows without separation is discussed in detail and is presented in the accompanying CD.

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PC World Feb 09

Mar 6, 2009 | No Comments

PC World Feb 09

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SoftwAre for Your BrAin

Mar 3, 2009 | No Comments

Michael Hewitt-Gleeson, “Software for Your Brain” Management Books 2000 Ltd | 1999-11-18 | ISBN: 1852523107 | 194 pages | MP3 | 13,7 “We live in a society surrounded by software. Not just in our computers: our mobile phones, VCRs, cars, vending machines, even dishwashers are all increasingly software-driven. But Michael Hewitt-Gleeson has taken the concept a step further. In his new book, Software For The Brain, Dr Hewitt-Gleeson argues that our brain can be programmed just as a computer – or a dishwasher – can. Furthermore, he argues that our brains, or “necktop computers”, have been infected by a virus, the same sort of virus that computers get infected with from time to time

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