Recent Articles

Web, Graphics & Perl TK: Best of the Perl Journal

Jun 8, 2011 | No Comments

In its first five years of existence, The Perl Journal (TPJ) became the voice of the Perl community. Every serious Perl programmer subscribed to it, and every notable Perl guru jumped at the opportunity to write for it. TPJ explained critical Perl topics and demonstrated Perl’s utility for fields as diverse as astronomy, biology, economics, AI, and games. Back issues were hoarded, or swapped like trading cards. No longer in print format, The Perl Journal remains a proud and timeless achievement of Perl during one of its most exciting periods of development. Web, Graphics & Perl/Tk is the second volume of The Best of the Perl Journal , compiled and re-edited by the original editor and publisher of The Perl Journal , Jon Orwant. In this series, we’ve taken the very best (and still relevant) articles published in TPJ over its five years of publication and immortalized them into three volumes. The forty articles included in this volume are simply some of the best Perl articles ever written on the subjects of graphics, the Web, and Perl/Tk, by some of the best Perl authors and coders. Much of Perl’s success is due to its capabilities for developing web sites; the Web section covers popular topics such as CGI programs, mod_perl, spidering, HTML parsing, security, and content management. The Graphics section is a grab bag of techniques, ranging from simple graph generation to ray tracing and real-time video digitizing. The Perl/Tk section shows you how to use the popular Perl/Tk toolkit for developing graphical applications that work on both Unix/Linux and Windows without a single change. Written by twenty-three of the most prominent and prolific members of the closely-knit Perl community, including Lincoln Stein, Mark-Jason Dominus, Alligator Descartes, and Dan Brian, this anthology does what no other book can, giving unique insight into the real-life applications and powerful techniques made possible by Perl. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)

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Prashanth Hirematada, "Flash 10 Multiplayer Game Essentials" (repost)

Apr 20, 2011 | No Comments

Prashanth Hirematada, “Flash 10 Multiplayer Game Essentials” + code Publisher: Packt Publishing | ISBN: 1847196608 | edition 2010 | PDF | 336 pages | 19.3 mb This comprehensive guide is packed with practical examples and insights into basic and fundamental knowledge for developing real-time multiplayer games in Flash. This book starts with the essential ingredients to develop Flash games using Flash Builder 4 and AS3, followed by the basic Flash programming that you need to know in order to write any Flash game. You will learn the basic features that a developer must implement for any multiplayer game. As you go through these concepts, you will learn to implement them using code examples.

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Computer Vision/Computer Graphics Collaboration Techniques

Mar 21, 2011 | No Comments

Computer Vision/Computer Graphics Collaboration Techniques Springer | May 28, 2009 | ISBN-10: 3642018106 | 438 pages | PDF | 12.7 MB This book constitutes the refereed proceedings of the 4th International Conference on Computer Vision/Computer Graphics Collaboration Techniques,

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ILLUSTRATED WPF

Feb 7, 2011 | No Comments

Windows Presentation Foundation is Microsoft’s newest API for creating Windows applications. It gives the programmer the ability to produce dazzling, graphics–rich programs easily without having to delve into the messy details of the graphics subsystem. To use this power, however, the programmer must learn new concepts for laying out pages and displaying graphics. Illustrated WPF presents these concepts clearly and visually—making them easier to understand and retain. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)

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Linux : Modify xorg.conf for better performance.

May 24, 2009 | No Comments

Most distributions configure your graphics card and display automatically, but xorg.conf is still well worth fiddling with. It’s a text file that contains all the configurations details required by the X server to deliver a graphical display and provide a connection between your keyboard, your mouse, and the computer. Read on to understand how xorg

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