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Nov 7, 2011 | No Comments
Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you’ll learn how to convert Flash animations into HTML5, using Wallaby—the experimental tool from Adobe. Wallaby makes Flash content available for devices that don’t support Flash runtimes, including the iPhone and iPad. Developing HTML5 animations is time-consuming with all the coding required. This book shows you how to create compelling content for HTML5 environments with relative ease, whether you know Flash or not. After a quick introduction to simple animation building with Flash, you’ll learn how Wallaby helps you convert those animations into HTML5 code. Learn how to create a simple Flash animation, using Flash Professional CS5 Become familiar with the Flash Library, Stage drawing canvas, and animation Timeline Take the right approach to building a complex Flash animation for HTML5 Get performance tips to optimize animations for desktops and mobile devices Use simple JavaScript and CSS code to place the Wallaby animation in a web page Download ebook: Creating HTML5 Animations with Flash and Wallaby If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Jun 10, 2011 | No Comments
Présentation d´Adobe Flash Catalyst CS5 2011 | French | FLW | 1024×576 | 139 Kbps 15.000 fps | Audio 96 Kbps | Total Time: 01:30:00 | 159.21 Mb Genre: eLearning | Studio: video2brain | Subtitles: No “ Tutoriels vidéo gratuits ”
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May 9, 2011 | No Comments
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn’t. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn’t have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas. *Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. * Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization. Provides sound strategies, and realistic goals for success – with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games. * Website www.flashgamebook.com offers all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas. * WHAT’S NEW in 2 nd Edition : adding mobile game development on Android OS , along with host of other updates, revisions. There are 3 new games that author builds from scratch. One uses a popular 3D framework to demonstrate bringing Flash games into the 3rd dimension, while using 2D programming under the hood. The other two game examples focus on deployment to the Android mobile platforms, one for a phone and one for a tablet. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Apr 30, 2011 | No Comments
Gary Rosenzweig’s ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you’ll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D gamesGary Rosenzweig’s ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you’ll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects., with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Apr 6, 2011 | No Comments
Away3D is an impressive technology, and this book is focused on showing you how to create practical and fun 3D Flash applications with plenty of step-by-step examples, tips to help you avoid common mistakes, plain English explanations of the concepts and techniques used by Away3D, and honest advice to help you understand some of the inconsistencies in the Away3D code base. This book is meant for beginners as well as experienced Flash developers who are looking to create 3D applications in Flash using the Away3D engine. Whether you are using Away3D for the first time or are a seasoned developer, this book will provide you with a solid foundation in taking Flash to the next dimension. It can also be used as a reference guide by Flash developers who are already familiar with Away3D. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Mar 14, 2011 | No Comments
Adobe Flash Professional CS5 is the leading software for Web designers creating dynamic Web sites. Adobe Flash Professional CS5 Advanced for Windows and Macintosh: Visual QuickPro Guide offers the most efficient way for smart, creative, busy professionals to learn advanced Flash features. Taking the highly accessible instructional format of the popular Visual QuickStart Guides to a more advanced level, this handy guide combines a visual approach with straightforward, step-by-step instructions and screenshots and concise explanations. It emphasizes methodology and problem solving with five primary sections: animation, ActionScript, navigation, dynamic graphics and sound, and control of information, and teaches all the new features of Flash CS5, such as the Text Layout Format feature, Deco tool, Spring feature in Inverse Kinematics, and video enhancements. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Feb 6, 2011 | No Comments
Developing Extensions for Macromedia Flash 8 Publisher: Macromedia Press | ISBN: 032139416X | edition 2005 | CHM | 560 pages | 13,6 mb Developing Extensions for Macromedia Flash 8 describes how to… [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
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Feb 3, 2011 | No Comments
How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3 By Chris Georgenes Foc-al-Press | 2007 | ISBN: 0240520580 | 280 pages | PDF | 51 MB Frustrated by the overwhelming… [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
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Jan 31, 2011 | No Comments
Flash Multiplayer Virtual Worlds By Makzan Publisher: P a c k t Publishing 2010 | 412 Pages | ISBN: 1849690367 | PDF | 16 MB Build immersive, full-featured interactive worlds for games, online… [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
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Jan 31, 2011 | No Comments
The Essential Guide to Flash CS4 (Friends of ed Adobe Learning Library) By Cheridan Kerr, Jonathan Keats Publisher: Apress | ISBN: 1430223537 | edition 2009 | PDF | 432 pages | 13.3 mb If you’re… [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
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