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Sep 24, 2011 | No Comments
Objective-C Fundamentals is a hands-on tutorial that leads you from your first line of Objective-C code through the process of building native apps for the iPhone using the latest version of the SDK. You’ll learn to avoid the most common pitfalls, while exploring the expressive Objective-C language through numerous example projects. About the Technology The iPhone is a sophisticated device, and mastering the Objective C language is the key to unlocking its awesome potential as a mobile computing platform. Objective C’s concise, rich syntax and feature set, when matched with the iPhone SDK and the powerful Xcode environment, offers a developers from any background a smooth transition into mobile app development for the iPhone. About the Book Objective-C Fundamentals guides you gradually from your first line of Objective-C code through the process of building native apps for the iPhone. Starting with chapter one, you’ll dive into iPhone development by building a simple game that you can run immediately. You’ll use tools like Xcode 4 and the debugger that will help you become a more efficient programmer. By working through numerous easy-to-follow examples, you’ll learn practical techniques and patterns you can use to create solid and stable apps. And you’ll find out how to avoid the most common pitfalls. No iOS or mobile experience is required to benefit from this book but familiarity with programming in general is helpful. What’s Inside Objective-C from the ground up Developing with Xcode 4 Examples that work unmodified on iPhone Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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May 7, 2011 | No Comments
An enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone. Coverage includes: Introducing Data-Driven Applications The iPhone and iPad Database: Sqlite Displaying Your Data: The UITableView ipad Interface Elements Introducing Core Data Modeling Data in Xcode Building a Core Data Application Core Data-Related Cocoa Features Core Data Migration and Performance Working with Xml on the iPhone Integrating with Web Services Professional iPhone and iPad Database Application Programming gets you up to speed on developing data-driven applications for the iPhone. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Apr 13, 2011 | No Comments
There are huge profits to be made in selling iPhone and iPad apps! But with more than 180,000 + apps now available, just getting your app into the App Store is no longer enough. You need to market it effectively. Don’t know much about marketing? Don’t worry: This book gives you all the tools you’ll need. Top iPhone and iPad apps marketing consultant Jeffrey Hughes walks you through building a winning marketing plan, positioning highly competitive apps, choosing your message, building buzz, and connecting with people who’ll actually buy your app. With plenty of examples and screen shots, this book makes iPhone and iPad apps marketing easy! You’ll Learn How To Identify your app’s unique value, target audience, and total message Understand the App Store’s dynamics and choose the right strategy to cut through clutter Set the right price for your app Get App Store and third-party reviewers to recommend your apps Write effective press releases for your apps and time your publicity for maximum effectiveness Blog about your app and get the attention of influential bloggers Use Facebook, Twitter, and other social media to generate word-of-mouth buzz Use promotions and cross-marketing, just like professional marketers do Build an audience that will buy your next app, too! Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Apr 12, 2011 | No Comments
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you’ll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you’ll not only have the skills to develop your own apps, you’ll know how to sail through the process of submitting apps to the iTunes App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. Start using Xcode right away, and learn how to work with Interface Builder Take advantage of model-view-controller (MVC) architecture with Objective-C Build a data-entry interface, and learn how to parse and store the data you receive Solve typical problems while building a variety of challenging sample apps Understand the demands and details of App Store and ad hoc distribution Use iPhone’s accelerometer, proximity sensor, GPS, digital compass, and camera Integrate your app with iPhone’s preference pane, media playback, and more Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Apr 6, 2011 | No Comments
iPhone is the world’s hottest application market: more than 500,000 developers have downloaded Apple’s iPhone software development kit in just one year. Now there’s a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that’s come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you’ll be comfortable enough to write real-world apps that sell. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Apr 4, 2011 | No Comments
Unleash your iPhone and take it to the limit using powerful tips and techniques from tech consultant Steve Sande and gadget hacker Erica Sadun. Fast and fun to read, Taking Your iPhone 4 to the Max shows you how to get the most out of Apple’s new iPhone 4. You’ll find all the best undocumented tricks as well as the most efficient and enjoyable introduction to the iPhone available. Starting with an introduction to iPhone basics, you’ll quickly move on to discover the iPhone’s hidden potential, like how to connect to a TV, use Voice Control, have video chats with FaceTime, and call friends overseas with low-cost VoIP. From the unified email inbox and surfing the Web with Mobile Safari, exploring the world of social networking, using the multitasking capabilities of iOS 4, taking and editing photos, shopping for apps, media, and books, or just managing phone calls — you’ll find it all in this book. You’ll even learn tips on where to get the best iPhone accessories. Get ready to take iPhone 4 to the max! What you’ll learn Master the powerful multitasking capabilities of iOS 4 Communicate with the world through FaceTime video chats, voice calls, SMS and MMS messaging, email, and social networking Entertain yourself and friends with music, games, books, and videos — all in the palm of your hand Customize your iPhone with your choice of hundreds of thousands of useful and fun apps Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Mar 29, 2011 | No Comments
iOS Recipes begins with a tour of UIKit. Former Apple Evangelist Matt Drance and expert graphical-systems programmer Paul Warren show you how to write splash screens and embedded web browsers that are easily dropped into any project. You’ll explore techniques for building complex table views without losing yourself in a sea of code, and see how to add some unique visual touches to any table–even the ones you’ve already built. Next you’ll explore Quartz and Core Animation, and you’ll walk through a number of fills, transforms, and animations that will breathe life into any app or game. You’ll also learn about gestures, transitions, and custom controls to take your user interactions to the next level. You’ll tackle networking with a few basic techniques to prevent unnecessary repetition in your codebases, and address some more complex problems like uploading large files to a web server. Finally, you’ll see some simple disciplines and ideas that will make architecting, debugging, maintaining, and ultimately shipping your application easier every single time. By the end of this book, you’ll have expanded your iPhone and iPad development knowledge and be well on your way to building elegant solutions that are ready for whatever project you take on next. Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Mar 16, 2011 | No Comments
The iPhone explodes old ideas of a cell phone. Its native SDK offers a remarkable range of features including easy-to-build graphical objects, a unique navigation system, and a built-in database, all on a location-knowledgeable device. Websites and web apps can now behave like native iPhone apps, with great network integration. iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You’ll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective-C programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, the Address Book, SQLite, and many more. Using Apple’s standard tools like Dashcode, Xcode, and Interface Builder, you’ll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required. What’s Inside A comprehensive tutorial for iPhone programming Web development, the SDK, and hybrid coding Over 60 web, Dashcode, and SDK examples Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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Feb 9, 2011 | No Comments
iPhone Fully Loaded By Andy Ihnatko(3 edition) Publisher: Wiley | ISBN: 0470542136 | edition 2009 | PDF | 288 pages | 18.8 mb Get more out of-and onto-your iPhone than you ever thought possible. The… [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
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Feb 9, 2011 | No Comments
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you’ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great UI. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple’s User Interface conventions and test for usability to assure better results Joachim Bondo , creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff , a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert , creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson , an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress’ best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK , you’ll be prepared to match great code with striking design and create the app that everyone is talking about. What you’ll learn Optimize your design for the iPhone’s limited screen real estate and the mobile environment Create a user interface that is eye-catching and stands apart from the crowd Maximize your use of typographic elements for style and readability Perfect entry views and display large amounts of data in an exciting way Translate games made for the desktop’s big screen to the iPhone Strike the perfect balance between simplicity, beauty, and features Download Here If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)
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